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World Edit 1.7.10 → 1.16.5 (Map editing tool, Minecraft world builder)


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WorldEdit is an in-game Minecraft map editor, extremely easy to use and free. Currently, there is WorldEdit for Minecraft 1.16.5 so that every player can freely build their map and magical blocky world.
The combination of commands and “brush” helps you quickly build Minecraft worlds or perform various terrain tasks.


The WorldEdit region system is based on selecting an area on which edit controls will be active, so first you have to learn how to properly select an area.

Selecting a zone

There are only two types of selections: cuboidal and polygonal. The second is reserved for more experienced users because it is less practical, so let’s start with the cuboidal selection.

Most of the commands described here can be canceled with the command, so //undofeel free to use it if what you wanted to do was not the result.

Cuboidal selection is in fact to create a selection box by designating two points which will be two opposite vertices in the cube (which is in fact not always a cube). Here is a small diagram to help you understand:

First you will have to WorldEdit wand (wand) is the default timber ax, you can get by typing the following command: //wand. While holding this tool in your hand, you just have to left click on a block so that it is point 1 and right click on another so that it is point 2.

Otherwise, there are other, simpler but less intuitive ways to select an area:

  • the commands //pos1and //pos2define as points 1 and 2 the block corresponding to your feet (i.e. the one just above the cube on which you are walking)
  • controls  //hpos1 and  //hpos2set the blocks you point with your sight as points 1 and 2
  • the command //chunk defines the chunk you are on as a selection (a chunk is 16 × 16 by 128 high)

Adjust selection

If your selection is not exactly what you want (we usually realize this when the desired modification does not have a market), you can adjust it in different ways:

//expand : this command simply expands your selection, there are several ways to use it.

  •  //expand <taille> [direction]: will enlarge the selection of the desired size in the desired direction (N (north), S (souht), W (west), E (east), U (up) and D (down)), if you do not put any direction the expansion will be done directly in the direction you are looking (except for up and down)
  • //expand <taille du côté choisi> <taille de l'autre côté> [direction]: works like the previous one except that you can directly choose to extend the selection of two opposite sides
  • //expand vert : extends the area all the way up from the sky to the bedrock

//contract: This command does the opposite of expand by reducing the selection.

  • //contract <taille> [direction]: will contract the selection of the desired size in the desired direction (N (north), S (souht), W (west), E (east), U (up) and D (down)), if you do not put any direction the contraction will be directly in the direction you are looking at (except for the top and the bottom)
  • //contract <taille du côté choisi> <taille de l'autre côté> [direction]: works like the previous one except that you can directly choose to contract the selection from two opposite sides

//shift: this command how much expand and contract by shifting your selection “cube” without moving any block! It is simply used by doing://shift <taille> [direction]

Selection information

WorldEdit allows you to get information about the selection area using a few commands:

//size: simply gives you the size of your selection by counting the “blocks” of air (useful to check that a selection is not too large)
//count <bloc>: counts the number of blocks chosen in the selection
//distr: shows the distribution of blocks in selection, for example:

Selection of polygons

If the area you want to select is quite quirky you can use the polygonal selection mode:

  • //sel poly : switch to polygonal selection mode, left click with the wooden ax to select the first point and right click to select the following ones
  • //sel cuboid : return to cuboidal selection mode

Operations on the regions

Now that you have selected the zone you need, we are going to see how to act on this selection with commands that will be very useful to you:

//set <bloc> : the entire selection is replaced by the selected block

//replace <liste de blocs> <bloc>: the blocks of the first list are all replaced by the selected block, if you want to replace several types of blocks separate them with commas (example: // replace stone, grass, dirt sand -> will replace all the stone blocks, d ‘grass and earth to sand). If you do not specify a block to replace, all blocks in the selection except air will be replaced.

//walls <bloc> : allows you to create walls all around the selection with the chosen block

//outline <bloc> : same as the previous one but with a floor and ceiling (roughly this materializes the edges of the selected region)

//overlay <bloc> : will place the chosen block above each block of the selection, whatever the shape of the land (useful if you want to put grass on a hill without denaturing it for example)

//stack <nombre> [direction] : will copy in the chosen direction (where you are looking or N (north), S (south), W (west), E (east), up and down) the selection a desired number of times desired, for example this bridge has was created simply from a small portion and order

//move <nombre> [direction] [bloc en remplacement] : allows you to move the selection by a defined number of cells in the desired direction (same as for // stack). If you choose a replacement block, the void created by the displacement will be filled by the chosen block, here is a (bad) example where I moved the ruins with the sand base and filled the void created with glass:

//smooth [nombre d'itérations] : this command is very practical because it allows you to “soften” the region by rounding the angles with an algorithm. If you put a number of iterations the algorithm will execute “round” the terrains by executing a certain number of times the algorithm, for a better result. Note: For this control to be optimal, select a larger area containing air. The //expandwill do.

//regen: this command will allow you to regenerate the land as it was originally, each time the result will be the same. Be careful if you have used terrain generation software other than the original, you risk having surprising results.


Thanks to World Edit you will very simply be able to copy / paste selected areas, there is not a lot to do:

Copy paste

//copy: the entire selection is copied and added to the Clipboard. Warning ! The selection is copied from you! For example if you want to change location in the region and you stay 10 blocks from it pointing north, you will have to think that when sticking you will have to go 10 blocks and looking north so that what you copy is in the right way and in the right place.

//cut [liste de blocs] : same effect as the previous one except that what you copy is deleted. If you wish you can put a list of blocks that will remain, for example grass and earth so as not to distort the landscape

//paste [-a] : copies the selection relative to you. If you put -a all blocks except air will be copied

Rotate selection

//rotate [angle] : rotates the selection that was copied by an angle that is necessarily a multiple of 90 degrees (90, 180 or 270). The rotation being done around the point where the selection was copied, if you want to turn the selection on itself, you just have to put yourself in the middle to copy it

//flip [-p] [direction] : “Flip” the selection as if looking at it in a mirror, according to a plane located in the middle of it. For directions you can choose n, s, e, w, up and down or just look in the right direction (doesn’t work for up & down). If you put -p as an argument, the plane of symmetry will be relative to you.

Backup and other

WorldEdit simply allows you to save and load schematic type files, a format used by McEdit and many other programs (especially those for redstone, pixel art, music,…). The files will be stored in a folder named Schematic on your server / .minecraft folder. If you don’t see it or if you don’t know where to create it, save anything: it will be created automatically and you will know where to place your schematics to import.

//save <nom> : save the selection that was copied in the schematic folder with the chosen name
//load <nom> : load the specified schematic into the clipboard, all you have to do is copy it
//clearclipboard : simply empty the clipboard, which saves a little from memory


WorldEdit will also allow you to generate different types of things simply:

//cyl <bloc> <rayon> [hauteur]: generates a full cylinder with the desired parameters. If you do not put height you will have a disc (height 1)

//hcyl <bloc> <rayon> [hauteur]: generates an empty cylinder or a circle

//sphere <bloc> <rayon> [monté ?]: creates a filled sphere with the desired settings, so that you are in the middle of it. If you want your position to be the bottom of the sphere put “yes” as the last argument

//hsphere <bloc> <rayon> [monté ?]: same as the previous one but the sphere is hollow.

/forestgen <taille> [type] [densité]: Create a forest around you of the desired size. If you select a tree type you can choose between regular (normal trees), big (large normal trees), sequoia and tallsequoia (small and tall dark trees), birch (white trees), pine (dark wood pine) , randsequoia (random mix of large and small sequoia) and rand (mix of all types). The density represents the percentage of trunks on the ground, for example on an area of ​​size 100 if you put 8 there will be 8 trunks on the ground. Be careful not to put too large a value otherwise it is particularly ugly, in the game the density is naturally 5. Warning ! If you are solo, this order cannot be canceled with undo!

/pumpkins [taille] : generates a “pumpkin forest”, not very useful but quite nice visually


WorldEdit also has some useful terraforming functions.

//fillpit <bloc> <rayon> [profondeur]: fills the holes directly without having to place a pile of blocks. To do this, put yourself in the middle of the hole and select the radius and possibly the depth (useless with water). It is thus possible to create basins or simply plug a hole

//fillr <bloc> <rayon> : same as the previous one but automatically fills all the blocks of the holes located under your feet (useful if you do not know precisely how much depth there is)

//drain <rayon>: inverse effect to the previous one, this command is used to empty a basin of water or lava. Stand in the middle or right next to the same height as the surface for the control to work. It is the same as typing ” Replacenear <rayon> 8,9 air", un bon raccourcit !

/fixwater <rayon>: removes all water currents in the selected radius and thus creates a flat area. You can also type ” Replacenear <rayon> 8,9 8"

/fixlava <rayon> : ditto but with lava, the “long” command becomes ” Replacenear <rayon> 10,11 10"

/removeabove <taille> [hauteur] : removes all the blocks located above you on the chosen height, useful for removing “towers” fates to observe the surroundings for example

/removebelow <taille> [profondeur] : same but below you

/removenear <bloc> <taille> : remove all chosen blocks in an area around you

/replacenear <taille> <bloc à remplacer> <bloc de remplacement> : like the previous one, replaces the selected blocks with others in an area around you

/snow <rayon> : simulates a snowfall in a chosen radius, a layer of snow will cover all the blocks where it is possible and the water will be changed to ice

/thaw <rayon> : reverse effect, melt snow and ice in the chosen radius

/butcher <rayon> : kill all mobs located in the chosen radius

/ex [rayon]>: extinguishes fire in an area around you. By default the radius is 40 if you do not specify anything

//  : activates the “Super Pickaxe” which destroys all the blocks (even the bedrock) in one go (be careful, it goes quickly!). There are three modes for the super pickaxe:

  • /sp area <rayon> : all the blocks of the same type as the first typed are also destroyed in a square around you
  • /sp recur <rayon> : all blocks of the same type as the first typed are destroyed in the chosen radius only if they are adjacent to a block that has been deleted
  • /sp single : returns to basic mode, only affected blocks are broken

/tree [type] : the object you are holding becomes a tree tool of the chosen type (the same as for the generation of forests), right click on the ground will create one.

/repl <bloc> : the object you are holding becomes a tool that replaces the blocks you hit with the one you want.

/none : deactivates the two previous commands (the tool returns to normal)

/cycler : recycles the “value” of the block you click, for example, changes the type of wood, the color of the wool, the shape of the rail,…

/br sphere <bloc> [rayon] : Creates spheres where you aim.

/br cyl <bloc> [rayon] [hauteur] : ditto by creating cylinders

/br clipboard [-a]: copy the clipboard to where you are looking. If you specify “-a”, the air will not be copied

/brush smooth [taille] [nombre d'itérations] : same effect as the // smooth command but remotely


Latest features of WorldEdit: a set of commands allowing you to move automatically, but also a compass! In multi or solo, the compass will allow you to move faster by teleporting to the point you are aiming with the left click (same effect as the command /jumpto) and crossing walls with the right click (same effect as /thru). Otherwise there are also some commands:

/unstuck : if you are stuck, this will free you (very common when generating spheres or cylinders)

/ascend : takes you to the nearest block above you

/descend : takes you down to the nearest block below you

/ceil [espace]: Rises you to the ceiling of the room you are in, in other words a block of glass will be placed above you so that you pass right between the ceiling and it and you are teleported over it. If you want more space above your head you can specify an additional value

/up <hauteur> : rises to the desired height, your feet will rest on a block of glass

Syntaxes of data values

Under this barbaric name hides in fact, not a command, but a way of using certain ones, for example, how to make appear panels where it is written something or mobs spawners of your choice!

Panel text : just separate the lines with vertical bars (key of 6) and put “_” in place of spaces: for example://set sign|Ligne1|Ligne2_Texte|Ligne3

Mob spawner type : use a vertical bar followed by the mob name, for example//set mobspawner|creeper

Note of the note block : use the vertical bar followed by the number of clicks corresponding to the note (between 0 and 24)

Other data value : use the item id or name followed by “:” and whatever value you choose, for example crops: 6 is near-ripening wheat. You will find on the official Minecraft wiki all the possible data values associated with the blocks but we can note for example that it is possible to modify the orientation of a furnace or the shape of a rail

Patterns : Here is something very useful, patterns. Concretely it is possible with the commands set, replace, overlay, fill and fillr not to select a single block but a list of blocks with a fixed distribution, an example is better than a long speech then: //set 5%diamondore,95%stonecreate for example a cube with 95% stone and 5% diamond ores. If you want a distribution evenly distributed, it is useless to put percentages

Masks : for brushes and other controls where you replace blocks you can select a mask which is a list of blocks that acts either as a whitelist (comma separation, only those blocks will be affected ex: grass, stone) or as a blacklist (precede the list with an exclamation point, all the blocks except these will be affected ex:! air, stone)



WorldEdit runs on the Java edition of Minecraft, either on your single player/local game or a dedicated server.

WorldEdit can’t be used on Realms, Windows 10 Edition, Bedrock Edition, or Pocket Edition versions. These versions of Minecraft have limited or no mod support. Note that “Windows 10 Edition” refers to a specific Edition of Minecraft, not the Java Edition running on a Windows 10 computer.

Before you install WorldEdit, you will first have to install a “mod loader” like Forge, Fabric, Spigot, Bukkit, or Sponge. We’ll advise you to choosing your mod loader below.

Choosing a Mod Loader

If you want to use WorldEdit on your single-player/local game, we recommend one of two choices:

  • Minecraft Forge (the original choice)
  • Or alternatively, Fabric

On the other hand, if you are running a Minecraft server, you can use

  • Paper (recommended over Spigot because it has improvements WorldEdit can use)
  • Spigot
  • Forge (recommended if you are using other Forge mods)
  • Sponge (also compatible with Forge mods)

Note: Paper and Spigot use its own set of mods (commonly called “plugins”) that are mostly incompatible with mods for Forge, Fabric, and Sponge. You may want to research what other mods/plugins that you may want (generally, Paper and Spigot have much more server administration/”server-ready gameplay mods” – which run completely on the server – and Forge, Fabric, and Sponge have more major gameplay mods – which generally require client installation). Regardless, WorldEdit is extremely unique in that it works as a mod for both, so you can just pick the one that seems the easiest and roll with it. 

Installation Step-by-step

Bukkit / Spigot / Paper

Once you’ve set up your Bukkit-based server (instructions can be found on the respective Paper/Spigot sites), download WorldEdit from the Bukkit dev site. Make sure you get the right WorldEdit download for your Minecraft version.

  1. In your server folder, create a “plugins” folder if one does not yet exist. (It should be created when you first run the server).
  2. Move the WorldEdit .jar file into the plugins folder.
  3. Start your server.

Check your server log for errors. If you encounter errors, see the FAQ page.

Forge Single-Player

First, you’ll have to install Minecraft Forge. There are many third-party launchers designed to easily install modpacks. If you’re using one of those, you can add WorldEdit as a mod through the launcher interface. Otherwise, Forge will install a profile available through the official Minecraft Launcher. After installing Forge one way or the other, download WorldEdit from the CurseForge site. Make sure you get the right WorldEdit download for your Minecraft version and platform (Fabric builds are also there – make sure you grab the right one).

  1. If you’ve installed Forge as a profile in the official Minecraft launcher, follow Mojang’s instructions for finding where your “.minecraft” folder is. If you’re using a third-party launcher, this might be in a different location (consult the launcher’s docs).
  2. Create a “mods” folder inside the “.minecraft” folder if it doesn’t yet exist (it should be created if you’ve run Forge once already).
  3. Place the WorldEdit .jar file inside the mods folder. Start Forge from your launcher. WorldEdit should show up in the mods list.

If you encounter any errors, see the FAQ page.

Fabric Single-Player or Server

First, you’ll have to install Fabric. They have instructions on their website depending on how you’d like to install. The MultiMC instructions are recommended for single-player.

Then, download WorldEdit from the CurseForge site. Make sure you get the right WorldEdit download for your Minecraft version and platform (Forge builds are also there – make sure you grab the right one).

On Minecraft 1.14.x versions, you will also need to install the Fabric API mod. This is not required for 1.15+.

Add the WorldEdit .jar to the “loader mods” section of your MultiMC instance and check to enable it, or add the jar to your mods folder (see Forge instructions above) if you’re installing in the official Mojang launcher.

Download World Edit 1.7.10 → 1.16.5

Minecraft Game version 1.7.10

Download from Server

Minecraft Game version 1.8.0

Download from Server

Minecraft Game version 1.8.9

Download from Server

Minecraft Game version 1.9.0

Download from Server

Minecraft Game version 1.9.4

Download from Server

Minecraft Game version 1.10.2

Download from Server

Minecraft Game version 1.11.2-1.11

Download from Server

Minecraft Game version 1.12.1-1.12

Download from Server

Minecraft Game version 1.12.2

Download from Server

Minecraft Game version 1.13.2

Download from Server 

Minecraft Game version 1.14.3-1.14.2

Download from Server

Minecraft Game version 1.14.4

Fabric version: Download from Server  

Forge version: Download from Server 

Minecraft Game version 1.15.1

Fabric version: Download from Server 

Minecraft Game version 1.15.2

Fabric version: Download from Server 

Minecraft Game version 1.16.1

Forge version: Download from Server 

Fabric version: Download from Server  

Minecraft Game version 1.16.2

Forge version: Download from Server

Fabric version: Download from Server

Minecraft Game version 1.16.3

Forge version: Download from Server 

Fabric version: Download from Server

Minecraft Game version 1.16.4

Forge version: Download from Server 1 – Download from Server 2

Fabric version: Download from Server 1 – Download from Server 2

Minecraft Game version 1.16.5

Forge version: Download from Server 1 – Download from Server 2

Fabric version: Download from Server 1 – Download from Server 2



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