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Tinkers Construct Mod 1.7.10 -> 1.16.5


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Tinker’s Contrust is a mod for Minecraft developed by mDiyo, which invites us to review how we design and use our weapons and tools. Indeed, you will have the opportunity to create your own and unique tools through new materials and many skills. It’s up to you to see if you will choose a pickaxe that will repair itself, or rather a sword that will steal life points from your opponents …

Learn to use Tinkers Construct

During your first generation of the world with the Tinker’s Construct mod, you will be given, in your inventory, a book called “Materials and you”. In addition to presenting you the first “recipes” for crafting the mod, this book will show you the order of steps in which you will need to proceed to get started in Tinker’s Construct.

Note that I am only sharing the essential recipes; I recommend using Just Enough Items and tinkers construct wiki as a supplement.

Building blocks

To create and assemble your future tools, you will first need to make several machining blocks or crossings of all kinds, which will be as follows:

  • Table Stencil  (Stencil Workshop)
  • Part Builder  (Creation Table)
  • Pattern Chest  (Chest workshop)
  • Tool Station  (assembly workshop)

Stencil Workshop (Stencil Table)

The stencil workshop will therefore be the first block to be made. To do so, you will need to place on your craft table a board under a “wooden plate” (Blank Pattern). The recipe for making the latter can be found in “The first steps.”

Once this step is completed, you will interact with this new building block by right-clicking on it. The following interface then appears.

Therefore, the stencil workshop is used, as its name suggests, to create the stencil of an element of the tool that we want to make. You will find the stencils corresponding to the different parts of each device in the second book, which will be given to you.

Note: The second book “Materials and You” will appear in your inventory once you have completed one of the four building blocks.

To make a stencil, all you have to do is place a wooden plate in the location provided for this purpose and click on “Next Pattern” or “Previous Pattern.”

In the case opposite, we made the stencil for a tool attachment (Ex: For a pickaxe, the attachment connects the handle and the “head” of the ax).

Creation table (Part Builder)

The second building block is the creation table. It is carried out in the same way as the stencil workshop, except that a log replaces the board.

You will then place your freshly cut stencil there, in addition to the material you want to create it from.

Note that some tool items only require half the material. The whole item will be used, but a small item (which changes depending on the materials) will be given to you in return. You will also notice that to the right of the interface, the characteristics of the chosen material are displayed, like, for example, its durability or its mining level. You will also find all this information in the book.

Workshop Chest (Pattern Chest)

The workshop chest is made by placing a chest under a wooden plate. The latter will then be placed next to the creative table and will offer you a small storage space that will be accessible to you while using, as you will have understood, the creative workshop. For example, you can place your stencils there (twelve in all).

Assembly workshop (Tool Station)

The assembly workshop is carried out by placing one under a wooden plate. It looks like this once you right-click on it.
It is, therefore, through this interface that you will assemble your different tool parts. Using other items and materials, you can then give a specific skill (“modify”) to your freshly made tools. The number of modifiers varies depending on the material used.

You can see in this screenshot that this tool, a pickaxe, consists of an iron handle, an iron pickaxe “head,” and an obsidian binding. We can also observe that below the different characteristics of the draw pile is the number of “modifiers.” In the case opposite, the draw pile can still be modified three times.

” But ?! Are these skills random? Is it possible to predict the effects of the tools we are building? “

Yes, of course! You need to take a look at your book; you will find all the necessary information there. To explain all this, we will observe the effect of each element of the pickaxe and its materials.

First of all, the pickaxe has a level three reinforcement (this skill only appears on the interface if the mouse is on the tool in question), quite simply because one of the elements of the pickaxe is made of obsidian.

This excerpt informs us that iron has a durability of  250  and that the handle has a “modifier coefficient” of  1.3. However, in the “Assembly Workshop,” we saw that the interface screenshot tells us that the durability of the pickaxe is  325. The following calculation explains this:  250  multiplied by  1.3.

Customize your tools

The modifiers, as seen previously, allow after the choice of materials, customize its tools, and assign different skills. So let’s review the various possible modifications. To modify or repair an object, you will have to click on the tab represented by an anvil in the assembly workshop.

To repair a tool, all you need to do is place the necessary material designed in the two “slots” provided for this purpose.

To modify the tool, proceed in the same way, but with specific items corresponding to a certain skill.

  • Diamond:  A diamond gem will increase the durability of your tools by  500 . Can only be used once.
  • Emerald:  An emerald gem will increase the durability of your tools by  50% . Can only be used once.
  • Redstone: Redstone  powder will increase mining speed by  0.08 . 25 redstone powders equals one modifier.
  • Moss:  Crafted with nine “mossy-cobblestones”, the moss will make the tool autonomous in terms of its repair; it will repair itself. Can only be used once.
  • Lava Crystal:  When you mine an ore with a pickaxe affected by a lava crystal; the gem will be given to you directly. When you collect sand with this same tool, you will get glass directly. On the other hand, the lava crystal, on a sword will give it an aura of fire (the duration of the aura of fire is three seconds).
  • Lapis Lazuli:  It will increase the rate of “luck” when mining ( 100  Lapis = Fortune I –  300  Lapis = Fortune II –  450  Lapis (max) = Fortune III).
  • Quartz:  Quartz will increase the sharpness of your weapons ( 1  Quartz =  +0.5  heart –  36  Quartz =  +1  heart –  72  Quartz (max) =  +1.5  heart).
  • Blaze Powder: Blaze  Powder will add a fiery aura to your weapon (five powders added equals one second of fiery aura).
  • The bone of the wither:  It will add a life stealing skill to the tool in question ( 1  heart stolen with each attack). You can recover this bone by killing a wither skeleton.
  • Silk jewel:  It will give an effect of “silk touch” to your tools .
  • Electric:  Only if the “Industrial Craft 2” mod is installed. Add an electronic circuit and a RE-Battery to your tool and it will use power instead of the default durability.
  • Add modifier
    • A nether star associated with a tool will add an additional modification point to it.
    • A block of gold and a diamond gem associated with a tool will add an additional modification point to it.

Material characteristics

  • Alien: Gain random amounts of durability, speed, and damage over time. See the note for more details. 1
  • Aquadynamic: Runs at normal speed underwater and faster in rain.
  • Aridiculous: Extraction speed increases with the temperature of the biome.
    • Autosmelt: If the broken block is fusible, it will drop this element (the balls drop coal).
    • Beheading: Chances of crowds knocking heads off are much higher.
    • Cheap: 10% more durability when repairing.
    • Cold-blooded: Adds 50% more damage if the target is at full health.
    • Crude: 10% bonus damage to armored enemies.
    • Dense: Possibility of using less durability. Increased chance as the tool takes more damage.
    • Duritae: 10% chance to use double durability, 40% chance not to use durability.
    • Ecological: 1% chance per second to restore durability. 1% chance to use the tool to repair damage caused to the user by puncturing armor.
    • Enderference: Prevent an enderman from teleporting for 5 seconds after hitting him.
    • Fractured: Bonus 1.5 damage.
    • Flammable: Set attackers on fire while blocking.
    • Hellish: Adds +2 damage (1 heart) against other enemies.
    • Insatiable: Using the tool adds a level of Insatiable for 15 seconds, limited to 10 levels. Increases speed and damage by (level / 3).
    • Jagged: Gains additional damage points when the tool is damaged. The more damaged it is (difference, not percentage), the more damage it inflicts. See the note for more details. 2
    • Lightweight: 10% bonus to extraction speed, attack speed, bow pull speed.
    • Magnetic: Allows you to attract objects from ~ 2 blocks when used.
    • Momentum: When the tool is in use, increases the extraction speed of the tool by up to 40%. The moment is lost when the tool ceases to be used.
    • Petramor: 10% chance to consume mined stone blocks to restore durability.
    • Poisonous: Applies poison for 5 seconds on damage.
    • Prickly: Deals armor piercing-type damage to enemies hit and the player when mining.
    • Sharp: Applies blood for 6 seconds.
    • Shocking: Builds up an electric charge when you move. Deals an additional 5 damage (2.5 hearts) when fully charged.
    • Slimy: 0.3% chance to summon a small vase matching the color of the tool part. (Tools made from blue and green slime have different chances of producing blue slime and green slime).
    • Stiff: When blocking, reduce damage by 1 damage point (0.5 heart). Will not reduce damage to less than 1.
    • Superheat: 35% more damage to enemies on fire.
    • Spiky: Enemies that hit you while blocking take damage.
    • Splintering: Attacks apply a level of “Splintering”, up to 5 levels. You gain +0.3 damage bonus per level of Shattering.
    • Squeaky: The tool has a silky feel but doesn’t do any damage.
    • Stonebound: Mines faster and deals less damage as durability decreases.
    • Tasty: If the player is less than half hungry, 0.2% chance per tick to “consume” your tool, which removes 100 durability and restores 1 hunger bar. When breaking blocks, 0.5% chance of getting bacon. When killing monsters, 5% chance of getting bacon.
    • Thermal Inversion: Applies slowness in hot biomes, or scorching in cold biomes.
    • Unnatural: 36% mining speed bonus for each harvest level tool above the block you break.
    • Well-Established: 25% experience bonus. 3% chance for 1 XP of blocks that normally give none.
    • Writable: Bonus 1 modifier. If the entire tool is made of paper, you gain 2 modifiers.

The Foundry (Smeltery)

Foundry is a multi-block structure used to create higher-level weapons and tools from metals and alloys. It is used to smelt ores, ingots, or blocks of almost any metal as well as obsidian.

Alloys include Manyullyn, Bronze, Alumite, Aluminum Brass, and Pig Iron. Other liquids can also be obtained this way, the horses will give you glue, while the villagers provide liquefied emerald, which is also needed for the Pig Iron, and the iron golems offer iron.

Create the foundry

Begin construction by placing a 3 × 3 base of Seared Bricks. In typical foundry constructions, the base is laid in the ground rather than on the ground.

Add walls one layer above the foundry base in a 5 × 5 perimeter. Corners are not necessary for the operation of the foundry and can be left out. Any block placed in these corners will not be considered a foundry component.

To complete the Foundry, replace two of the Wall Blocks with Seared Tank and a Smeltery Controller. The Smeltery Controller should start to glow, indicating that the foundry build was successful. Right clicking on the Smeltery Controller will take you to the foundry GUI. Note that you can only have one Foundry Controller in a Foundry.

You can continue to add layers to the walls of your foundry. Each layer you add will give you 9 additional processing slots (9 slots for each 3 × 3 space inside the foundry). Foundry walls can be built with any variety of Seared Brick, Seared Glass, or Seared Windows.

You will also need to add a Smeltery Drains and Faucets to your foundry. When placing a drain, the side of the hole doesn’t matter. If your foundry is a 5 × 5 with no corners, you cannot place the drain in empty corners; it must be placed in one of the walls. You can place the drains at any level of the foundry; however, keep in mind that they require a Casting Basin or Casting Table placed directly under the faucet to operate.

These faucets will also discharge into tanks and hoses compatible with Buildcraft. Liquid metal can also be drawn in through a wooden pipe from Buildcraft or through fluid ducts (formerly called liquid ducts) from Thermal Expansion.

Use of the foundry

To use the Foundry, you must first add lava to the Seared Tank, Seared Window, or Seared Glass (either manually by right-clicking with a lava bucket, or by introducing it to using hoses compatible with Buildcraft). This will heat the interior of the foundry to allow you to process the materials. Once your foundry is supplied with lava, right-click on the Smeltery Controller to bring up its GUI.

The left side of the GUI shows your processing locations, with 9 locations added for each layer of empty space inside your foundry.

The middle of the GUI is the storage tank where the liquid metals are stored. This allows you to see the amount of liquid metal inside the smelter, the types of metal, and the order in which they will be discharged (starting at the bottom). In versions 1.6+ of TiC, you can change the order by clicking on the desired liquid. (not supported in version 1.5)

The bar on the right side of the user interface indicates how much lava is left in the smelter. Less lava means the ores heat up more slowly. The absence of lava prevents any fusion.
To use liquid metal, you must empty the liquid into a Casting Basin or Casting Table. Place a Seared Faucet over the small hole of a foundry drain, and place a Casting Basin or Casting Table under the drain. To activate the tap, click on it with the right mouse button. A casting basin will allow you to create blocks.

Metal blocks require 9 ingots, but other fusible materials, like obsidian or glass and sand, require the same amount of material that was placed in the foundry. The casting board will allow you to create brass aluminum or gold castings to create other metal items using the castings you made earlier.


Where have the copper, tin, aluminum,… gone?

Tinkers Construct no longer adds ore generation other than Cobalt and Arthite. It does however support all mods that add them automatically.

The smeltery has disappeared, what to do?

Go to your configuration directory. There you will find a TinkerModules.cfg. Activate the Foundry there.

What about older versions of Minecraft?

Active development is still focused on the current version of Minecraft. There will be no backport to older / previous versions.

Optifine crashes my game with TInkers Construct, what should I do?

Optifine changes the way rendering works. If it crashes the game, you will have to do without.

How to install a Minecraft mod?

Installation time of a Minecraft mod:  3 minutes.

Most mods require you to install Forge or Fabric to function properly. Forge and Fabric are, to put it simply, a platform that allows for easy installation and significant stability for mods.

  1. Download the mod you want to install

    You can download the mod you want to install from the site of your choice.

  2. Install the API needed to make the mod work

    Depending on the mod, you will need to install an API, the most common of which is Minecraft Forge .

  3. Select your API profile in the Minecraft launcher and launch the game

    When the API is installed, you need to launch Minecraft and select the API profile to upload the data to your game.

  4. Open your Mods folder

    To access the mods folder you have to go to the .minecraft folder. To access via Windows make Windows key + R and type % appdata%, then click the folder roaming and navigate to the folder .minecraft. On a Linux distribution , do ALT + F2 and type .minecraft. On Mac , your folder. minecraft can be found in User> Library> Application Support . If you can’t find Application Support , do Finder> Menu Bar: Go + Hold ALT> Library.

  5. Put your downloaded (mod) file in the Mods folder

    Just drag the mod file you downloaded into the Mods folder that is in .Minecraft.

  6. Run Minecraft and enjoy the mod!

    Launch Minecraft with the API profile and enjoy the new mod you just installed! Good game !

Download Tinkers Construct Mod 1.7.10 -> 1.16.5


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